Large City: Shtoríh Ji̊ Qi̊v

Shtoríh Ji̊ Qi̊v

Shtoríh Ji̊ Qi̊v
Example Tauran architecture.
StateTetburland
ProvenceGesiēinsu Region
RegionVj-29n Fègwě Holt
Founded1329
Community LeaderLord Dalokkaeg
Area72 km2 (28 mi2)
Average Yearly Temp30°C (86°F)
Average Elevation2122 m (6961 ft)
Average Yearly Precipitation240 cm/y (94 in/y)
Population17218
Population Density239 people per km2 (614 people per mi2)
Town AuraConjuration
Naming
Native nameShtoríh Ji̊ Qi̊v
PronunciationShto /rɪ̞/
Direct Translation[cupboard; wardrobe] [raincoat]
Translation[Not Yet Translated]

Shtoríh Ji̊ Qi̊v (Shto /rɪ̞/ [cupboard; wardrobe] [raincoat]) is a subtropical Large City located in the Gesiēinsu Region of the Tetburland.

The name Shtoríh Ji̊ Qi̊v is derived from the Sylvin language, as Shtoríh Ji̊ Qi̊v was founded by Dalokkaeg, who was culturaly Tauran.

Climate

Shtoríh Ji̊ Qi̊v has a yearly average temperature of 30°C (86°F), with its average temperature during the summer being a blistering 34°C (93°F) and its average temperature during the winter being a warm 27°C (80°F). Shtoríh Ji̊ Qi̊v receives an average of 240 cm/y (94 in/y) of precipitation, most of which comes in the form of rain during the summer. Shtoríh Ji̊ Qi̊v covers an area of nearly 72 km2 (28 mi2), and an average elevation of 2122 m (6961 ft) above sea level.

Overview

Shtoríh Ji̊ Qi̊v was founded durring the early 14th century in summer of the year 1329, by Dalokkaeg. The establishment of Shtoríh Ji̊ Qi̊v was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Dalokkaeg struck deals with nearby nations and communities to establish Shtoríh Ji̊ Qi̊v as a prison colony.

Shtoríh Ji̊ Qi̊v was built using the conventions of Tauran durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Shtoríh Ji̊ Qi̊v is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Shtoríh Ji̊ Qi̊v is buildings are arranged arround a network of crampt packed earth streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The city rests behind a thin stone wall. The wall's design was likly directly copied from a castle's parmiter defences. It's simply that the arcatect made Shtoríh Ji̊ Qi̊v's wall substancialy thinner than a castle's walls. While the towers and gatehouses are adiquite, the obvious cost savings measure of making the walls drasticaly thinner reduces their ability to resist siege weapons greatly. The city's impressive-looking wall could fail at a critical moment in battle, and would likely not even resist a few bandits with improvised siege equipment. The city's budget oriented have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the city.

A look around Shtoríh Ji̊ Qi̊v makes it abundantly clear the city suffered something horrible some time ago. It’s a quiet city filled with closed scriptoriums, people quietly yet dejectedly reading in isolated places around town, and the occasional book laying in a heap of garbage.

Civic Infrastructure

Shtoríh Ji̊ Qi̊v possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Shtoríh Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Shtoríh Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Shtoríh Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Shtoríh Ji̊ Qi̊v's parks.

Shtoríh Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Shtoríh Ji̊ Qi̊v.

Shtoríh Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Shtoríh Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Shtoríh Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Shtoríh Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Shtoríh Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Shtoríh Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Shtoríh Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Shtoríh Ji̊ Qi̊v's public wards, blessings, and other arcane systems.

Shtoríh Ji̊ Qi̊v has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.

Shtoríh Ji̊ Qi̊v possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Shtoríh Ji̊ Qi̊v's grid is powered by an arcane means.

Shtoríh Ji̊ Qi̊v possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Shtoríh Ji̊ Qi̊v has a first rate hospital which caters to anyone in need of long term medical care.

Shtoríh Ji̊ Qi̊v has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Shtoríh Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Shtoríh Ji̊ Qi̊v's natural decorations nor waterways.

Shtoríh Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Shtoríh Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Shtoríh Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Shtoríh Ji̊ Qi̊v's bank was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..

The Sandman near Shtoríh Ji̊ Qi̊v are known to be a mutant strain of the creature.

Shtoríh Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves embarking on a group pilgrimage to channel Conjuration energies of tier 1 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 36
  • Farmers: 53
  • Farm Laborer: 78
  • Hunters: 53
  • Milk Maids: 41
  • Ranchers: 22
  • Ranch Hands: 45
  • Shepherds: 46
    • Farmland: 70077 m2
    • Cattle and Similar Creatures: 4304
    • Poultry: 51654
    • Swine: 3443
    • Sheep: 172
    • Goats: 34
    • Horses, Mounts, and Beasts of Burden: 1721

Craftsmen

  • Arms and Toolmakers: 35
  • Blacksmiths: 41
  • Bookbinders: 21
  • Buckle-makers: 22
  • Cabinetmakers: 44
  • Candlemakers: 61
  • Carpenters: 48
  • Clothmakers: 47
  • Coach and Harness Makers: 18
  • Coopers: 45
  • Copper, Brass, Tin, Zinc, and Lead Workers: 25
  • Copyists: 16
  • Cutlers: 14
  • Fabricworkers: 38
  • Farrier: 118
  • Furriers: 11
  • Glassworkers: 55
  • Gunsmiths: 34
  • Harness-Makers: 16
  • Hatters: 34
  • Hosiery Workers: 12
  • Jewelers: 19
  • Leatherwrights: 46
  • Locksmiths: 17
  • Matchstick makers: 27
  • Musical Instrument Makers: 23
  • Painters, Structures and Fixtures: 21
  • Paper Workers: 23
  • Plasterers: 22
  • Pursemakers: 27
  • Roofers: 18
  • Ropemakers: 17
  • Rugmakers: 16
  • Saddlers: 33
  • Scabbardmakers: 35
  • Scalemakers: 18
  • Scientific, Surgical, and Optical Instrument Makers: 11
  • Sculptors, Structures and Fixtures: 17
  • Shoemakers: 17
  • Soap and Tallow Workers: 52
  • Tailors: 118
  • Tanners: 21
  • Upholsterers: 24
  • Watchmakers: 24
  • Weavers: 53
  • Whitesmiths: 13

Merchants

  • Adventuring Goods Retellers: 12
  • Arcana Sellers: 12
  • Beer-Sellers: 22
  • Booksellers: 27
  • Butchers: 41
  • Chandlers: 45
  • Chicken Butchers: 44
  • Entrepreneurs: 17
  • Fine Clothiers: 41
  • Fishmongers: 40
  • Florists: 10
  • Potion Sellers: 29
  • Resellers: 74
  • Spice Merchants: 23
  • Wine-sellers: 36
  • Wheelwright: 26
  • Woodsellers: 16

Service workers

  • Bakers: 95
  • Barbers: 88
  • Coachmen: 24
  • Cooks: 61
  • Doctors: 37
  • Gamekeepers: 26
  • Grooms: 15
  • Hairdressers: 63
  • Healers: 43
  • Housekeepers: 53
  • Housemaids: 81
  • House Stewards: 53
  • Inns: 15
  • Laundry maids: 33
  • Maidservants: 66
  • Nursery Maids: 30
  • Pastrycooks: 57
  • Restaurateur: 74
  • Tavern Keepers: 63

Specialized Laborer

  • Ashworkers: 23
  • Bleachers: 16
  • Chemical Workers: 9
  • Coal Heavers: 36
  • In-Town Couriers: 37
  • Long Haul Couriers: 38
  • Dockyard Workers: 34
  • Gas Workers: 8
  • Hay Merchants: 14
  • Leech Collectors: 41
  • Millers: 37
  • Miners: 39
  • Oilmen and Polishers: 26
  • Postmen: 39
  • Pure Finder: 20
  • Skinners: 52
  • Sugar Refiners: 10
  • Tosher: 28
  • Warehousemen: 55
  • Watercarriers: 34
  • Watermen, Bargemen, etc.: 59

Skilled Laborers

  • Accountants: 22
  • Alchemist: 24
  • Clerk: 35
  • Dentists: 17
  • Educators: 47
  • Engineers: 25
  • Gardeners: 17
  • Mages: 12
  • Plumbers: 17
  • Pharmacist: 20
  • Professors: 7
  • Scientists: 12
  • Wizards: 7

Civil Servants

  • Adventurers: 16
  • Bankers: 24
  • Civil Clerks: 39
  • Civic Iudex: 18
  • Consultants: 11
  • Exorcist: 37
  • Fixers: 20
  • Kami Clerk: 32
  • Landlords: 34
  • Lawyers: 21
  • Legend Keepers: 29
  • Militia Officers: 143
  • Monks, Monastic: 52
  • Monks, Civic: 61
  • Historian, Oral: 36
  • Historian, Textual: 21
  • Policemen, Sheriffs, etc.: 41
  • Priests: 68
  • Rangers: 24
  • Rat Catchers: 24
  • Scholars: 27
  • Spiritualist: 31
  • Slayers: 9
  • Storytellers: 62
  • Military Officers: 57

Cottage Industries

  • Brewers: 53
  • Comfort Services: 78
  • Enchanters: 19
  • Herbalists: 19
  • Jaminators: 63
  • Needleworkers: 55
  • Potters: 28
  • Preserve Makers: 45
  • Quilters: 24
  • Seamsters: 107
  • Spinners: 47
  • Tinker: 19
  • Weaver: 43

Artists

  • Actors: 18
  • Architects: 6
  • Bards: 27
  • Costumers: 10
  • Dancers: 20
  • Drafters: 11
  • Engravers: 13
  • Fine Furniture Carpenters: 8
  • Glaziers: 18
  • Inlayers: 16
  • Musicians: 49
  • Painters, Art: 8
  • Playwrights: 18
  • Sculptors, Art: 14
  • Wood Carvers: 63
  • Writers: 59

Produce Industries

  • Butter Churners: 53
  • Canners: 50
  • Cheesmakers: 52
  • Ice Merchants: 7
  • Millers: 35
  • Picklers: 26
  • Smokers: 21
  • Stockmakers: 19
  • Tobacconists: 26
  • Tallowmakers: 40

6438 of Shtoríh Ji̊ Qi̊v's population work within a Foundational Occupation.

9920 of Shtoríh Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 860 (5%) are noncontributers.

Points of Interest

Shtoríh Ji̊ Qi̊v produces something unique, a good or service that cannot be had anywhere else in the kingdom. This may be due to some unique resource found only there, or some carefully-guarded craft, or it may be a special service that can only be provided by the locals, who are somehow unique in their forms or abilities.

The center of Shtoríh Ji̊ Qi̊v's town square was built around an ancient standing stone.

POI

History

In time immemorial, reportedly some time during the early 2nd century Shtoríh Ji̊ Qi̊v was struck by unseasonably warm weather, causing a sweltering heat to smouther the land for 26 days. Shtoríh Ji̊ Qi̊v lost 163 people and 323 livestock in the disaster.. The deadly heat is remembered by most as the Damnation's Flame.

History